Wednesday, 27 April 2016

game level

I have now started to design the track in my sketchbook before going onto unreal to make it first this way i can get the work done on the software a lot faster when i get onto it.

I have the overall design for the track to design down in my sketchbook and annotated it a little. I will annotate it more then

I have also thought about how the colours and textures are going to look in the game play and whether they will be involved in any interactivity  whilst the game is being played.



Idea and research

For my micro machines project I have create a track in unreal. I first had to design what my track would look like and plan out what would go into my game. I did this in my sketchbook because it was quicker to put down any notes that came to mind whether they will be put into my game or not.

First I thought about what theme i wanted my game to be based around and how it will come across to the player and the viewers.

After many suggestions that were floating around my head i chose to go with the theme of an attic. Even though it seems boring you can do some interesting things with the setting and feel of the theme. Such as putting childhood like items in the game like jack in a box, teddy's, and other different belongings that might end up in your typical attic.

You could also make the scene in the game an eerie one by changing the lighting effects and altering how dark the level is.


Wednesday, 2 March 2016

Ongoing Evaluation

02/02/2016 - I set my target in this lesson to complete half of my proposal and i did achieve it.

Target - Come in extra days to complete work. (Stop being lazy)

Monday, 1 February 2016

Crate


To create this crate texture you first have make a box. Then add the unwrap UVW edit onto it, I then selected the edges on the top, sides and one of the bottom edges.

Tuesday, 19 January 2016

Logo

This is the start of my logo. My game is going to be called Light Runners and the type of font that i chose to do this in is my own idea. I then looked at different logos to see the affects they put into it to make it more detailed.
Dying Light has the affect on the font that I want such as the gory like the smudges in the letters

I now have finished the first part of my logo which consists of 2 words. Due to this i have to put it on 2 separate files.

This is what my logo looks like, i wanted to base my font off of dying light however it proved too difficult and i had little time left. The second part of my logo containing the word "Runners" still has to be made.


Today I created my second part of my logo. I replicated the font style I used on my other logo part as best I could and was relatively easy and fast to create in Photoshop.