Wednesday, 27 April 2016

game level

I have now started to design the track in my sketchbook before going onto unreal to make it first this way i can get the work done on the software a lot faster when i get onto it.

I have the overall design for the track to design down in my sketchbook and annotated it a little. I will annotate it more then

I have also thought about how the colours and textures are going to look in the game play and whether they will be involved in any interactivity  whilst the game is being played.



Idea and research

For my micro machines project I have create a track in unreal. I first had to design what my track would look like and plan out what would go into my game. I did this in my sketchbook because it was quicker to put down any notes that came to mind whether they will be put into my game or not.

First I thought about what theme i wanted my game to be based around and how it will come across to the player and the viewers.

After many suggestions that were floating around my head i chose to go with the theme of an attic. Even though it seems boring you can do some interesting things with the setting and feel of the theme. Such as putting childhood like items in the game like jack in a box, teddy's, and other different belongings that might end up in your typical attic.

You could also make the scene in the game an eerie one by changing the lighting effects and altering how dark the level is.